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[RFIDhit

Description: 二进制树防碰撞算法,使用二叉树算法避免RFID相互干扰-Binary tree anti-collision algorithm, binary tree algorithm to avoid the use of RFID interference
Platform: | Size: 264192 | Author: 郭娟 | Hits:

[JSP/JavaUFO3

Description: 一个碰撞检测的简单游戏,控制方向键飞碟避开陨石的撞击!解压后可以直接在WTK运行!-Collision Detection of a simple game, control the arrow keys to avoid flying saucer meteorite impact! Decompression can be run directly in the WTK!
Platform: | Size: 52224 | Author: 周萧林 | Hits:

[Windows Developqichefangzhuiweixitong

Description: 本课题属江苏省交通厅立项课题。着重探讨与研究了一种能够通过声光报 警方式提醒驾驶员采取相应措施避免与前方车辆相撞的汽车防追尾碰撞系统 这是一种主动汽车安全系统。装有本系统的汽车在高速公路上高速行驶时当 本车车头接近前车车尾,弄 梢 . 可能与前车发生追尾碰撞时,该系统就会发出报 警信息,从而提醒本车驾驶员采取制动减速或加速超车等措施以避免与前车发 生汽车追尾碰撞事故。-The topic is the subject project in Jiangsu Province Communications Department. And research focusing on the adoption of a sound and light alarm can remind the driver to take appropriate measures to avoid collision with the car in front of the vehicle rear-end collision avoidance system This is a pro-active automotive safety systems. Vehicles equipped with this system at highway speed when the front of the car close to the rear of the vehicle in front, get Blastophagus. Likely to happen with the vehicles rear-end collision, the system will send alarm information, thereby alerting the driver to take deceleration or braking overtaking and other measures to accelerate the vehicle in front in order to avoid rear-end collisions happen.
Platform: | Size: 4206592 | Author: lanyi | Hits:

[Other Riddle gamesCrazyCar

Description: 疯狂赛车是一款基于J2ME技术的手机游戏,该游戏实现在分辨率为标准的240*320各种手机上运行。玩家的赛车可通过键盘进行控制,而游戏控制的赛车须具有智能性的自动运行,使游戏具有可玩性。而游戏最重要的就是游戏控制的赛车AI(Artificial Intelligence)策略的设计,你必须考虑到每一种可能发生的情况,例如当游戏控制的赛车和障碍物碰撞时的躲避、减速、加速、换方向等策略的设计,这样你的游戏才能看上去流畅并和现实大致相符。-Crazy car is a technology based on the J2ME mobile phone games, the game is to achieve a resolution of the standard 240* 320 to run on a variety of mobile phones. Player' s car can be controlled through the keyboard, while the game is the control of the car must have the intelligence to run automatically, so that the game with playability. The game is the most important thing is the control of racing game AI (Artificial Intelligence) design strategy, you must take into account every possible scenario, for example, when the game is the control of the car and avoid obstacles at the time of the collision, deceleration, acceleration, for strategic direction of the design of the game so that you can look smooth and realistic and broadly in line with the.
Platform: | Size: 830464 | Author: 吴京京 | Hits:

[DirextXfsource

Description: Engine Introduction Many people have asked me for the DirectX demo C++ source code, so here it is. The Demo framework I ve build for creating the demos consist of the following components: * Kernel system, with scene manager, camera and simple culling. * Model loading (.x files) and collision detection. I ve made my models with Delgine and exported to .x file. * The usual frustum, resource, log classes etc. * Rendering with HLSL shader (no fixed function pipeline drawing). * Cube and stencil shadows. Environment mapping onto object. * Settings manager for parsing simple setup data from text file. * HUD elements and UI buttons. * Simple emitter system for smoke and fire effects. * Screen distort effects (haze effects etc). * Skybox and clouds, just to avoid a blue/black background. * ODE physic integration so we can throw around with simple objects. * TODO: Skinning animations, add level editor, and a lot more ...
Platform: | Size: 17540096 | Author: bokyaw | Hits:

[File Formatresearch

Description: The robot path planning problem is a very challenging problem in robotics. The main goal of this problem is to construct a collision-free path from a starting position to an end or destination position. However, this navigation problem includes several difficult phases that need to be overcome, such as obstacle avoidance, position identification, and so forth. As Ibrahim [17] pointed out, this problem can be broken in to several subtasks. A reliable navigation algorithm must be able to 1) Identify the current location of the robot, 2) Avoid any collisions, 3) Determine a path to the object.
Platform: | Size: 438272 | Author: mt | Hits:

[Game EngineStarLoster

Description: 使用HGE自己编写的一个飞行躲避游戏,主要测试了使用HGE游戏引擎的模块碰撞检测,不过为了像一个游戏也做了相应的一些小功能。-Use HGE own preparation of a flight to avoid the game, mainly testing the use of HGE game engine collision detection module, but like a game to have done some small functions corresponding.
Platform: | Size: 944128 | Author: 表情 | Hits:

[Software Engineeringautomationcrash

Description: 美 国 综 合评价系统(GES)1 992年数据库资料 显示,汽车追尾碰撞是道路交通事故的主要形式之 一,其占总碰撞事故起数的23 n1。多年来,国外对 追尾碰撞预警系统及避免系统进行了大量研究,结 果表明,借助于追尾碰撞预瞥系统,能使驾驶员制动 响应时间和追尾碰撞数量减少,追尾碰撞降低率可 达620a[2,调查表明中国的高速公路追尾碰撞发生 起数约占总事故起数的33. 6 ,其造成的经济损失 约占总数的40 -U.S. Comprehensive Assessment System (GES) 1 992 Year database information, rear-end collisions are one of the main forms of road traffic accidents, the total number of crashes from 23 n1. Over the years, foreign to the rear-end collision warning system and to avoid a large number of systems, the results show that the pre-warning system by means of rear-end collision, the driver can brake response time and reduce the number of rear-end collision, rear-end collisions reduce the rate of up to 620a [ 2, the investigation shows that China' s highways since the number of rear-end collision occurred about the total number of accidents of 33.6, the economic losses caused by about 40 of the total number of
Platform: | Size: 179200 | Author: zhaoshihai | Hits:

[GDI-BitmapBall_Game

Description: 用户能通过GUI组件指定生成小球的数量,每个小球将从随机的位置出现,并具有随机颜色,随机速度以及随机的运动方向,小球沿初始方向匀速运动,当碰到窗口边缘时,小球将依据受力原理改变运动方向(可简化考虑,受力只改变小球的运动方向,小球仍按照初始速度匀速运动,且不考虑小球之间的碰撞)。 鼠标在界面中显示为方块状,玩家需来回移动鼠标以避开运动的小球及屏幕四周,如果鼠标碰到任一小球或者窗口四周,则游戏结束。 程序需提供计时功能,并最终显示玩家能坚持多少秒。 -User generated through the GUI components specify the number of balls, each ball emerged from the random position, and with random colors, random speed and random direction of motion, the ball along the initial direction of uniform motion, when it comes to the window Edge, the ball will be based on the principle to change the force direction of motion (to simplify considerations, the force only change the direction of movement of the ball, the ball is still in accordance with the initial velocity of uniform motion, and does not consider the collision between the ball). Mouse appear in the interface block party, the player must move the mouse back and forth to avoid the movement of the ball and the screen around, if the mouse or hit any ball around windows, the game is over. Program must provide a timing function, and ultimately shows how many seconds the player can hold.
Platform: | Size: 14336 | Author: Mr_zhang | Hits:

[AI-NN-PRBob-xrw

Description: 一个迷宫,左边有一入口(红色方块),右边有一出口(红色方块),并有一些障碍物(黑色方块)散布在其中。然后在出发点放置一个虚拟人Bob,使用遗传算法编程实现路径寻找方案,使他能找到出口,并避免与所有障碍物相碰撞。-A maze, there is a entrance on the left (red box), there is a right side exit (red box), and there are some obstacles (black box) to spread among them. The starting point and then place a virtual human Bob, the use of genetic programming algorithm to find the program path, so that he can find the exit, and to avoid collision with all the obstacles.
Platform: | Size: 11264 | Author: xuruiwen | Hits:

[Other Riddle gameshidBall

Description: 自己写的一个小游戏 我设计了两种模式 方法避开白球就可以了,模式二还可以通过碰撞黄球获得一次免杀-To write a little game I designed a way to avoid the two models can be a white ball, mode two can also get a yellow ball collision to avoid killing
Platform: | Size: 263168 | Author: sxf | Hits:

[Other GamesPlane

Description: 陨石撞飞机小游戏,就是移动飞机来躲避与陨石的撞击。含有背景音乐。-Meteorite hit the airplane game, is to move the aircraft to avoid collision with meteorites. With background music.
Platform: | Size: 5500928 | Author: 小杰 | Hits:

[androidMygame

Description: 一个简单的“躲避球”的游戏。 (会有石子撞过来,玩家通过触屏避开石子。不被碰撞的时间越长,分数越高。) 哈哈,之前没有接触过JAVA,不好之处,见谅~ ================== = 已经过Android 2.1测试 = ================== -A simple "dodge ball" game. (There will be stones hit over the player through the touch screen to avoid the stones. Is not longer the collision, the higher the score.) Haha, have not previously had contact with JAVA, not very good, forgive me ~ ===================== = Android 2.1 has been tested = =====================
Platform: | Size: 57344 | Author: chenyunpeng | Hits:

[SCMchaoshengbobizhangxiaoche

Description: 根据超声波检测来避免小车与障碍的碰撞 -According to the ultrasonic detection to avoid the car with the obstacle of the collision
Platform: | Size: 45056 | Author: 朱韵琳 | Hits:

[Communicationavoid-vehicle-collision

Description: Avoid vehicle collision
Platform: | Size: 2048 | Author: Vaishnavi | Hits:

[Linux-Unixopen-pic

Description: ioremap() through clock mapping mandatory to avoid collision with ARM coherent DMA virtual memory range.
Platform: | Size: 4096 | Author: duegerfei | Hits:

[matlabcollision-free

Description: 单机器人避开空间中的障碍的程序,程序较为简单-A single robot to avoid obstacles space program, the program is relatively simple
Platform: | Size: 2048 | Author: 路婷 | Hits:

[Embeded-SCM DevelopUltrasonic ranging car collision avoidance

Description: 通过超声波测距控制汽车电机速度避免碰撞,内含程序源文件及Proteus仿真文件。(Through ultrasonic ranging control vehicle motor speed to avoid collision, including program source files and Proteus simulation files.)
Platform: | Size: 92160 | Author: 晨曦墨客 | Hits:

[ApplicationsTCAS

Description: 可以仿真民航系统中用于避免飞机发生碰撞的TCAS系统,(TCAS system that can simulate civil aviation aircraft to avoid collision)
Platform: | Size: 29696 | Author: Tony131313 | Hits:

[Mathimatics-Numerical algorithms多机器人编队控制

Description: 针对多机器人编队控稍中的队形形成问题进行研究。利用控制算法中的人工势场法解决多机器人队形形成问题,结构简单、易于计算,方便对多机器人实时控制。首先,针对多机器人的队形位置用目标点搜索算法,寻找到正确的队形位置点,防止多机器人在空间内绕路,减少编队时间;然后,通过人工势场算法规划各机器人的路径,在机器人行进过程中,利用优先级蔽障方法避免与其他机器人碰撞;最后,对多机器人的队形形成进行仿真,实验证明队形形成的有效性,算法简单易于实现。(The formation of formation in formation control of multi robot is studied. The formation of multi robot formation is solved by the artificial potential field method in the control algorithm, which is simple in structure, easy to calculate and convenient for real-time control of multi robot. First of all, aiming at the formation position of multi robots, we use the target point search algorithm to find the correct formation position, prevent multi robots from detouring in space, and reduce the formation time; then, we use the artificial potential field algorithm to plan the path of each robot, and use the priority barrier method to avoid collision with other robots in the process of robot moving; finally, we use the multi robot team The simulation results show that the algorithm is simple and easy to implement.)
Platform: | Size: 3037184 | Author: 优化123 | Hits:
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